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Thread Statistics | Show CCP posts - 1 post(s) |

Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 10:54:00 -
[1]
Your 'chance' to escape gatecamps happens when you fit out a travel setup on your ship and check you planned route for large numbers of ships/kills with the map filters.
If you are moving something so expensive that this is too risky then bring a friend to scout.
If you put in the same amount of effort to avoid a camp that a group of pirates are to set one up then they will never catch you.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 13:19:00 -
[2]
Edited by: Nicholai Pestot on 23/01/2007 13:15:29 Seriously, does no-one get this?
Your heading into lowsec and worried about gate camps.
1.Remove all of your lowslot fittings and replace them with:-
A:Nanofibers and Inertial Stabs if cruiser sized or below
B:WCS if Battlecruiser or larger
Place your 'task' lowslot equipment into your cargo.
2.Move to location
3.At location dock, switch fittings, perform task
Congratulations, you are now immune to 99% of all lowsec gatecamps.
That was tough.
Seriously, i'm going to just copy and paste this for the next 200 "OMGIDIEDTOACAMPCOSICANTBEBOTHEREDTOPLANAHEADANDSETUPMYSHIPCPPPLZFIX" posts.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 13:43:00 -
[3]
Edited by: Nicholai Pestot on 23/01/2007 13:43:20 Edited by: Nicholai Pestot on 23/01/2007 13:42:32
Originally by: Lisento Slaven I still think since it is easier to probe people that jumpgates should put you somewhere randomly in the neighboring system and not on top of the gate. The way jumping in BSG is always comes to my mind when travelling. Give me a timer and a jump range and I'm good to go.
Who, anywhere, ever, sits at a single safespot long enough to be probed when there are perfectly good stations for you to wtz at the second someone enters local?
The answer- The same people that move through lowsec in large, slow ships without a scout or travel setup 
Seriously,im an outlaw. The entire universe gets free ganks on me at every gate and the only time I have lost a ship at a gate when not activly seeking PvP since wtz was introduced was when i took my myrmadon out for a spin while drunk 
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 14:16:00 -
[4]
Originally by: Oosel do as the big bad pirates say......stay out of low sec its easy just turn down the low sec missions and hopefully when everyone has taken their advice and they have no easy kills they will go to 0.0 where they have to fight with seasoned large alliances who kill anything that isnt blue to them anyway...............
Funnily enough, many people don't go in for the alliance gang-banging because they can't stand 200 man fleet fights (if bouncing between safespots all night waiting for your opponent to make a mistake can be called a fight).
If lowsec emptied of 'easy kills' (note-stupid prey, not skilled pirates, tend to make for easy kills) most pirates would likely turn on the other pirate groups in their area rather than go out to the dull 0.0 boredom that is "Everyone fit a sniper ship with MWD and sit on this gate for 8 hours"
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 16:11:00 -
[5]
Edited by: Nicholai Pestot on 23/01/2007 16:11:25
Originally by: Shadowsword Edited by: Shadowsword on 23/01/2007 15:28:08
Originally by: Nicholai Pestot
The answer- The same people that move through lowsec in large, slow ships without a scout or travel setup 
Hypothetic scenario
- Player A is in low-sec, and get a lv4 mission from his agent. - Player A is worried about pirates, so he log out, and log back with a scout alt. - Player A scout the way, and log off his alt. - Player A log with his main, and go to the target system. There's a little chance that he'll stumble over pirates that just started camping, but the risk is limited. - Player A complete the mission, and log off. - Player A log back with his alt, and scout the way back. - PLayer A log off, log back in with his main. - PLayer A travel back, hoping no pirate camp started after his scout passed by.
A smart pirate group that know you're doing missions can add you to his adressbook, guess what you're doing, and trap your main despite your scout.
All those log-on/log-off to gain an advantage in-game, are meta-gaming, and should never be necessary...
Last but not least, do you really expect many people to put up with all that log-crap? Compared to missions in high-sec, low-sec has about 15% more reward/hour. Absolutely not worth it...
Ah, once again, copy and paste 4tw (from my post just a few above yours)
____________________________________ Does no-one get this?
Your heading into lowsec and worried about gate camps.
1.Remove all of your lowslot fittings and replace them with:-
A:Nanofibers and Inertial Stabs if cruiser sized or below
B:WCS if Battlecruiser or larger
Place your 'task' lowslot equipment into your cargo.
2.Move to location
3.At location dock, switch fittings, perform task
Congratulations, you are now immune to 99% of all lowsec gatecamps.
That was tough.
I'm going to just copy and paste this for the next 200 "OMGIDIEDTOACAMPCOSICANTBEBOTHEREDTOPLANAHEADANDSETUPMYSHIPCCPPLZFIX" posts.
__________________________________________
Scouting is one of your two main options, the other is fitting a travel setup...like has been said...many times....
A generic lowsec gatecamp capable of catching a BS in a travel setup (7 or 8 WCS) will consist of at least 6 ships.This is normally quite easy to spot with map filters.
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2007.01.23 16:38:00 -
[6]
Originally by: Shadowsword And when you go to a system that has no station?
Then that is one of the few occasions you use a friend to scout.
You must have pretty shoddy corp mates if they arn't willing to wizz over in a shuttle for you now and then for free (with you of course reciprocating in the future).
Teamwork+adaption = win
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